images/news/gaming.jpgNot long ago, Blizzard Entertainment’s Rob Pardo said, flatly, that uber-RTS StarCraft II would not support LAN. His words ignited a firestorm of keystrokes from an oddly vocal -- and Internet-equipped -- group of purists who clacked disapproval of the move in whatever corner of the Internet they were alerted to the grave, grave news. Those folks can relax and put the pitchforks down: Blizzard plans to incorporate some kind of LAN support for the title.
How? Call it ... essentially-LAN. Speaking with Shacknews, Battle.Net developer Greg Canessa echoed leader producer Chris Sigaty's confirmation that Blizzard is working on some kind of feature that can replicate the speed and reliability of LAN while users are still connected to Battle.Net (therefore authenticating their disc). If the concept comes to fruition, an Internet connection will still be required to play -- but there’s no need for a new petition.
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How? Call it ... essentially-LAN. Speaking with Shacknews, Battle.Net developer Greg Canessa echoed leader producer Chris Sigaty's confirmation that Blizzard is working on some kind of feature that can replicate the speed and reliability of LAN while users are still connected to Battle.Net (therefore authenticating their disc). If the concept comes to fruition, an Internet connection will still be required to play -- but there’s no need for a new petition.
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