Three modes of OpenGL support in Vista:
1) Full screen OGL through a vendor ICD (which can potentially run whatever current version of OpenGL is available).
2) Windowed OGL though the DX wrapped vanilla 1.4 implementation.
3) Windowsed OGL through a vendor ICD.
AeroGlass will shutdown during modes 1 and 3
But atleast OpenGL will be supported.
This applies to Games also
the only problem i have now is that MS chose to only support 1.4 in the aeroglass D3D GL wrapper instead of a more up to date implementation like 2.0
Edited by Visentinel, 18 September 2005 - 02:49 AM.